Aley's
Last update: 12.03.2012 - Design: 17.02.2012
Games | Utilities | Music
| Demos
Sam Coupé / ZX Spectrum related software
Note: All programs have been written for MS-DOS or Windows. I tried to test all programs
on usual operating systems, so you can see the compatibility list in compatibility
line. If there is "MS-DOS, Windows", it's a DOS based program compatible with
Windows. If there's just "Windows", it's a native Windows based program. If there's
".NET", it's a .NET program (possibly compatible with Mono).
Axiz - version 0.51 [19.08.2004] (98KB)
Windows version: Windows with DirectX 6.0, CPU 486, 4MB RAM
DOS version: MS-DOS, CPU 286, VGA/EGA/MCGA/SVGA, 128KB RAM (recommended VGA)
Compatibility: Windows (windowed & fullscreen mode), MS-DOS
Compatible also with Windows Vista 32bit/64bit
Additional work: Filip Rachùnek (also known as Fencer)
Note: Version 0.51 is just a Win32-related bugfix, DOS version remains 0.50.
Original release:
1994. This game is like František Fuka's T2. It is my very
first game for PC platform. Originaly for PC XT, later rewritten for PC AT, and
recently converted to Windows/DirectX.
This version is the first one which supports graphics mode VGA
640x480/16. All previous versions worked in text mode, since it was the only possibility
how to make nice multiplayer game on slow PC XT's with primitive display cards.
Fortunately, this is really the past.
It is nothing new, that this game have never been released yet,
mainly because there are almost no levels for it. I planned 200 levels, but nowadays
I have finished only around 20 and there is nobody who would like to make another
ones.
Axiz Round Editor is present in this package, so you can help me
and make some stuff for Axiz. Everybody!
Toppp - release build #2 [06.12.1998] (345KB)
MS-DOS, CPU 386, VGA/SVGA, 4MB RAM (recommended CPU 486, SVGA/local bus, stereo soundcard)
Compatibility: MS-DOS, Windows
Note: Use DOSbox emulator to run this program in Windows Vista. DOSbox is also recommended
for Windows 2000 and XP, as it enables the music and SVGA graphics.
DOSbox configuration file is available at the download page
Original release:
1996. This is my school project and together my de
facto first publicly released game for PC. Classic game known as Perestroika or
Toppler. You jump over diving islands. Toppp is fast game which will test your
observation, so it is de facto logical game. The game is made in VGA and SVGA
resolution and have a great music (mono or stereo, by the possibilities of your
sound card). There is also the high scores table. I've created this game after
around three weeks of work.
This second version is recompiled with the latest version of AGO (Aley's Games
in Objects) - platform independent gaming library. The bugs found in the original
release have been fixed. I've added one picture (credits) and the internal routines
are hugely rewritten, although you probably won't see this (I've removed formerly
used multitasking driver and all its components). Now the game doesn't use any
multitasking. Warning: The game is tuned for Windows, so it runs at its best on
Win95 and WinNT as well as possible. If your WinNT session crashes when running
this game, please rerun it again and use only VGA graphics. There are no problems
in Win95.
Arkaan - release build #4 [06.12.1998] (251KB)
Windows, CPU 386, SVGA, 2MB RAM, DirectX 5 (recommended CPU 486, local bus, 16bit soundcard)
Compatibility: Windows with DirectX 5
Original release:
1998. This is my very first game for Windows. It runs
in 640x480/256 and uses DirectX 5. Originally designed for that time very new
DirectX 6, but then I decided to go back to DirectX 5 for sure all people can
run it. There's no music in this game (my well known player RAD32 runs on OPL2/3,
so it is not very usable in Windows), but has digital sound effects (supports
8bit, 16bit, monaural as well as stereophonic soundcards). The game has no menu
or anything similar. Just take your mouse and start playing! And what is it? Well,
Arkaan is nothing else than a simple Arkanoid clone. Nothing more, nothing less.
There are only 8 levels in this version, but you can very easily create your own
ones. This is also my first game with active graphics (commonly used in modern
3D games).
This fourth version is compiled with the latest version of AGO
(Aley's Games in Objects) - my platform independent library (obviously it is the
same version used in Boulder Man). There's new graphics card benchmark - just
start the game with switch -pm (aka. performance meter). Compare the results with
other games - values above 10000 fps are not a fault! (Unfortunatelly Quake II
is not as much fast ;-)
Boulder Man - release build #2 [06.12.1998] (795KB)
Windows, CPU 386, SVGA, 2MB RAM, DirectX 5 (recommended CPU 486, local bus, 16bit soundcard)
Compatibility: Windows with DirectX 5
Original release: 1998. This is cover version of Boulder Dash for two
players (split screen). Nothing more, nothing less. As a matter of fact there
is something less, since after 20 days of work (from first idea, thru making of
every point, to the release) I couldn't make all details. Maybe in some next version...
Boulder Man is logical game, where you go thru 2D labyrinth, and you pick up the
diamonds. Is there someone, who doesn't know it?
The game have the possibility of testing its speed (how many frames it draws
to the screen per second), start the program with switch -pm (as performance meter).
You can compare the speed with other games, on my S3 Trio it draws 145fps (frames
per second), on my S3 Virge/GX2 up to 320 fps. Boulder Man is my first game, which
exploits the features of graphics accelerators, which implies those 320 fps (it
redraws whole screen 320 times per second!).
This second version is recompiled with the latest version of AGO (Aley's Games
in Objects) - platform independent gaming library and have been changed in some
minor details.
Patnáctka (15) [08.03.2008] (62KB)
Windows, SVGA, DirectX/Direct3D 6
Compatibility: Windows with DirectX 6
Recommended: A graphics card with 3D acceleration
Compatible also with Windows Vista 32bit and 64bit
Original release:
2000. This is a remake of a classic logic game for
Direct3D 6. This proggie is very short and should run perfectly on any computer,
possibly even without hardware acceleration. See enclosed documentation for more
information.
Boxes3D [08.03.2008] (52KB)
Windows, SVGA, DirectX/Direct3D 6
Compatibility: Windows with DirectX 6
Recommended: A graphics card with 3D acceleration
Compatible also with Windows Vista 32bit/64bit
Original release:
2000. This is a remake of a classic logic game originally
released on Sam Coupé (by Axoft System in 1991). It is a variation on Hanoi Towers,
and runs in Direct 3D. The program is very short and should run perfectly on any
computer, possibly even without hardware acceleration. See enclosed documentation
for more information.
ShowPic 0.23 [09.03.2007] (325KB)
Windows, DirectX 9
Compatibility: Windows 98 and later (anything with Direct3D 9.0 acceleration)
Original release:
2003.
I made this program late back in 2003 when ACDsee was the #1 picture viewer on Windows 2000.
Although ACDsee was a commercial product with many users it lacked some very basic functionality,
and my displeasure with it was once so high I decided to program my own little picture viewer.
I though that the features ACDsee was missing are actually quite easy to implement, so I tried it.
And I was right, it took just a few days to make a better picture viewer than that huge mess called
ACDsee. Currently most people use Windows XP or Vista, where you can find an integrated picture
viewer. ShowPic is quite similar, but not identical, and I still use ShowPic at home. :-)
CubeTurtle 1.011 [03.05.2005] (531KB)
Windows, CPU 386
Compatibility: Windows
Compatible also with Windows Vista 32bit/64bit
Original release:
1999. This is program of my bachelor's thesis - you can also
read the
bachelor's thesis (in Czech - pdf).
CubeTurtle is an implementation of Logo programming language with a turtle graphics
on a cube surface, i.e. you can use it to write programs for drawing fractals
etc. on a cube surface.
MPI/Diploma 1.00 [05.06.2002] (125KB)
Windows, CPU 486, a decent soundcard is quite recommended
Compatibility: Windows with DirectX 3
Compatible also with Windows Vista 32bit/64bit
Original release:
2002. This is program of my master's thesis (aka.
diploma work) - you can also read
more information
(in Czech) or
resume in English.
MPI is a music module player and analyser with parametric synthesizer. This program
can be used either as a regular MOD, S3M, XM, IT, MP2, MP3 player, or as a synthesizer
testing tool, which allows you to set several parameters of the sound synthesis,
and immediately hear and also see "what it does".
SBP (Silly Baby Player) 4.80 [08.06.2001] (58KB)
MS-DOS, CPU 386, CGA, soundcard (recommended VGA, 16bit soundcard)
Compatibility: MS-DOS, Windows 95/98/Me
Note: Use DOSbox emulator to run this program in Windows 2000 or later.
Original release:
1994. This is audio sample player for MS-DOS,
which doesn't use any weird tricks, so it works perfectly in all operating systems.
It has a very nice environment, and very good functionality. It offers you also
shuffle, it's own file-menu, scopes, time counters, etc. It has also software-based
DSP, which can play any file on any soundcard, what is normally not possible even
in Windows. SBP also offers DSP algorithm to enhance monaural samples to stereo.
This version of SBP supports all usual soundcards: Sound Sound Blaster/2.0/Pro/16
& compatible, Gravis UltraSound/Max/PnP and Windows Sound System (incl. Sound
Galaxy 16 etc.). You can use it also in Windows to play audio files on background.
This lastest version has been released just since I am not going to spend more
time with developing this program, because it is not very actual now, in the "age
of winamp". I started to develop this program back in 1994, when there were
no concurrent programs to play audio samples. SBP still offers unparalled functionality
in DOS, it can play even compressed audio files (CCITT A-Law, CCITT u-Law, ISDN
u-Law and Creative ADPCM), as well many file formats (WAV, VOC, AU, etc.). Note:
This program is not intended to playback MOD-style music modules!
Relive PF95 [08.03.2008] (200KB)
Windows, VGA, 2MB RAM, DirectX 6 (recommended also SoundCard)
Compatibility: Windows with DirectX 6, including Windows Vista 32bit/64bit
Older version available for MS-DOS & Windows 3.1 (released 1998)
DOSbox configuration file is available at the download page
Music composed by Lukáš Rachùnek (also known as Artonapilos)
Original release:
1994. This is my first demo for PC AT. I made it around
christmas 1994 (ooh, how old it is!). It is quite a brutal software, since 70Hz
animation and CPU 386 isn't very common combination.
MA96 Second Edition [25.06.2001] (53KB)
MS-DOS, CPU 386, VGA, (recommended CPU 486, VLB/PCI VGA)
Compatibility: MS-DOS, Windows
Note: Use DOSbox emulator to run this demo in Windows Vista.
DOSbox configuration file is available at the download page
Original release:
1995. This is my demo made for my high school leaving
exam. It contains these effects: fire, plasma, texture zooming, and deformation
of bitmaps. English-czech documentation is also included. It uses 70Hz timing,
so it doesn't run very fast on slow computer in Windows. In DOS, you can run it
on 386dx40 without problems. Some graphics effects from this demo were later used
in my game Toppp (see above).
Noc 120 (Night 120) [05.02.2005] (1KB)
MS-DOS, VGA, 386
Compatibility: MS-DOS, Windows
Note: Use DOSbox emulator to run this demo in Windows Vista.
Original release:
2005. This is a remake of my old simple "demo"
called Noc 200, released in
1995 at Demobit. This little proggie is only
120 bytes long and it's a simple screensaver with black screen and coloured stars
on it. It's main purpose is to show what can be fitted into 120 bytes. :-)
ASCD 1.00 [19.4.2012] (390KB) 
Windows, DirectX 6 (recommended Direct3D 9, soundcard)
Compatibility: Windows 2000 and later
Note: You can also download older versions for MS-DOS (also compatible with older Windows).
This is my emulator of Sam Coupé, ZX Spectrum and ZX Spectrum 128. It is based on original SimCoupe
by Allan J. Skillman, with lots of added new features and ZX Spectrum emulation.
Features of this version: Full internal GZ/ZIP (de)compression support, .scs/.dsk/.sad/.z80/.sna/.fux/.tap support.
New features include writing AVI videos (use -writeavi switch), QuickSave/QuickLoad and many fixed bugs.
ASCD Documentation is here
SamPlay & SAAemu 0.70 [07.12.2002] (58KB)
Windows, DirectX 3 and a decent soundcard
Compatibility: Windows, including Windows Vista 32bit/64bit
SAAemu is my emulator of SAA1099 soundchip, SamPlay is Sam Coupé music player
using SAAemu. It can play several music files from Sam Coupé, usually ripped from
games or demos.
Aley's Sam Utils / release #2 (February 2005) [05.02.2005] (164KB)
Compatibility: Windows, MS-DOS, .NET (Mono-compatible)
Note: These utilities work in all Windows including Vista and Windows 7 32bit/64bit,
except SBK which works in MS-DOS and Windows 9x only.
This is a compilation of several independent utilities for PC AT, all concerning
Sam Coupé emulation. The current version contains SMD, SBK, STI, and 2SAD. You
can also
read more information here.
NEW: I released full source code of 2sad 1.01 [22.3.2012]
More Sam Coupé / ZX Spectrum related software
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