last update: 08.03.2008
Games | Utilities | Music
| Demos
Sam Coupé / ZX Spectrum related software
Note: All programs have been written for MS-DOS or Windows. I tried to test all programs on usual operating systems, so you can see the compatibility list in compatibility line. If there is "MS-DOS, Windows", it's a DOS based program compatible with Windows. If there's just "Windows", it's a native Windows based program. If there's ".NET", it's a .NET program (possibly compatible with Mono).
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Axiz - version 0.51 [19.08.2004]
(98KB) Original release: 1994. This game is like Fuka's T2. It is my very first game for PC platform. Originaly for PC XT, later rewritten for PC AT, and recently converted to Windows/DirectX. |
| This new version is the first which supports graphics mode VGA 640x480/16. All previous versions worked in text mode, since it was the only possibility how to make nice multiplayer game on slow PC XT's with primitive display cards. Fortunately, this is really the past. | |
| It is nothing new, that this game have never been released yet, mainly because there are almost no levels for it. I planned 200 levels, but nowadays I have finished only around 20 and there is nobody who would like to make another ones. Axiz Round Editor is present in this package, so you can help me and make some stuff for Axiz. Everybody! | |
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Toppp - release build #2 [06.12.1998]
(345KB) Original release: 1996. This is my school project and together my de facto first publicly released game for PC. Classic game known as Perestroika or Toppler. You jump over diving islands. Toppp is fast game which will test your observation, so it is de facto logical game. The game is made in VGA and SVGA resolution and have a great music (mono or stereo, by the possibilities of your sound card). There is also the high scores table. I've created this game after around three weeks of work. |
| This second version is recompiled with the latest version of AGO (Aley's Games in Objects) - platform independent gaming library. The bugs found in the original release ware fixed. I've added one picture (credits) and the internal routines are hugely rewritten, although you probably won't see this (I've removed formerly used multitasking driver and all its components). Now the game doesn't use any multitasking. Warning: The game is tuned for Windows, so it runs at its best on Win95 and WinNT as well as possible. If your WinNT session crashes when running this game, please rerun it again and use only VGA graphics. There are no problems in Win95. | |
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A special Windows 95/NT version is planned. I will also add some sound effects, rewrite the graphics to be active (as 3D games have), but this feature will be supported only in Windows version (probably). |
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Arkaan - release build #4 [06.12.1998]
(251KB) Original release: 1998. This is my very first game for Windows. It runs in 640x480/256 and uses DirectX 5. Originally designed for that time very new DirectX 6, but then I decided to go back to DirectX 5 for sure all people can run it. There's no music in this game (my well known player RAD32 runs on OPL2/3, so it is not very usable in Windows), but has digital sound effects (supports 8bit, 16bit, monaural as well as stereophonic soundcards). The game has no menu or anything similar. Just take your mouse and start playing! And what is it? Well, Arkaan is nothing else than a simple Arkanoid clone. Nothing more, nothing less. There are only 8 levels in this version, but you can very easily create your own ones. This is also my first game with active graphics (commonly used in modern 3D games). |
| This fourth version is compiled with the latest version of AGO (Aley's Games in Objects) - my platform independent library (obviously it is the same version used in Boulder Man). There's new graphics card benchmark - just start the game with switch -pm (aka. performance meter). Compare the results with other games - values above 10000 fps are not a fault! (Unfortunatelly Quake II is not as much fast ;-) | |
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Boulder Man - release build #2 [06.12.1998]
(795KB) Original release: 1998. This is cover version of Boulder Dash for two players (split screen). Nothing more, nothing less. As a matter of fact there is something less, since after 20 days of work (from first idea, thru making of every point, to the release) I couldn't make all details. Maybe in some next version... Boulder Man is logical game, where you go thru 2D labyrinth, and you pick up the diamonds. Is there someone, who doesn't know it? |
| The game have the possibility of testing its speed (how many frames it draws to the screen per second), start the program with switch -pm (as performance meter). You can compare the speed with other games, on my S3 Trio it draws 145fps (frames per second), on my S3 Virge/GX2 up to 320 fps. Boulder Man is my first game, which exploits the features of graphics accelerators, which implies those 320 fps (it redraws whole screen 320 times per second!). | |
| This second version is recompiled with the latest version of AGO (Aley's Games in Objects) - platform independent gaming library and have been changed in some minor details. |
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Patnáctka (15) [08.03.2008]
(62KB) Original release: 2000. This is a remake of a classic logic game for Direct3D 6. This proggie is very short and should run perfectly on any computer, possibly even without hardware acceleration. See enclosed documentation for more information. |
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Boxes3D [08.03.2008]
(52KB) Original release: 2000. This is a remake of a classic logic game originally released on Sam Coupé (by Axoft System in 1991). It is a variation on Hanoi Towers, and runs in Direct 3D. The program is very short and should run perfectly on any computer, possibly even without hardware acceleration. See enclosed documentation for more information. |
ShowPic 0.23 [09.03.2007] (325KB) ![]() Windows, DirectX 9 Compatibility: Windows 98 and later (anything with Direct3D 9.0 acceleration) Original release: 2003. I made this program late back in 2003 when ACDsee was the #1 picture viewer on Windows 2000. Although ACDsee was a commercial product with many users it lacked some very basic functionality, and my displeasure with it was once so high I decided to program my own little picture viewer. I though that the features ACDsee was missing are actually quite easy to implement, so I tried it. And I was right, it took just a few days to make a better picture viewer than that huge mess called ACDsee. Currently most people use Windows XP or Vista, where you can find an integrated picture viewer. ShowPic is quite similar, but not identical, and I still use ShowPic at home. :-) |
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CubeTurtle 1.011 [03.05.2005] (531KB) Windows, CPU 386 Compatibility: Windows Compatible also with Windows Vista 32bit/64bit Original release: 1999. This is program of my bachelor's thesis - you can also read the bachelor's thesis (in Czech - pdf). CubeTurtle is an implementation of Logo programming language with a turtle graphics on a cube surface, i.e. you can use it to write programs for drawing fractals etc. on a cube surface. |
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MPI/Diploma 1.00 [05.06.2002] (125KB)
Windows, CPU 486, a decent soundcard is quite recommended Compatibility: Windows with DirectX 3 Compatible also with Windows Vista 32bit/64bit Original release: 2002. This is program of my master's thesis (aka. diploma work) - you can also read more information (in Czech) or resume in English. MPI is a music module player and analyser with parametric synthesizer. This program can be used either as a regular MOD, S3M, XM, IT, MP2, MP3 player, or as a synthesizer testing tool, which allows you to set several parameters of the sound synthesis, and immediately hear and also see "what it does". |
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SBP (Silly Baby Player) 4.80 [08.06.2001]
(58KB) Original release: 1994-1996. This is audio sample player for MS-DOS, which doesn't use any weird tricks, so it works perfectly in all operating systems. It has a very nice environment, and very good functionality. It offers you also shuffle, it's own file-menu, scopes, time counters, etc. It has also software-based DSP, which can play any file on any soundcard, what is normally not possible even in Windows. SBP also offers DSP algorithm to enhance monaural samples to stereo. This version of SBP supports all usual soundcards: Sound Sound Blaster/2.0/Pro/16 & compatible, Gravis UltraSound/Max/PnP and Windows Sound System (incl. Sound Galaxy 16 etc.). You can use it also in Windows to play audio files on background. |
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This lastest version has been released just since I am not going to spend more time with developing this program, because it is not very actual now, in the "age of winamp". I started to develop this program back in 1994, when there were no concurrent programs to play audio samples. SBP still offers unparalled functionality in DOS, it can play even compressed audio files (CCITT A-Law, CCITT u-Law, ISDN u-Law and Creative ADPCM), as well many file formats (WAV, VOC, AU, etc.). Note: This program is not intended to playback MOD-style music modules! |
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Relive PF95 [08.03.2008]
(200KB) Original release: 1994. This is my first demo for PC AT. I made it around christmas 1994 (ooh, how old it is!). It is quite a brutal software, since 70Hz animation and CPU 386 isn't very common combination. |
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MA96 Second Edition [25.06.2001]
(53KB) Original release: 1995. This is my demo made for my high school leaving exam. It contains these effects: fire, plasma, texture zooming, and deformation of bitmaps. English-czech documentation is also included. It uses 70Hz timing, so it doesn't run very fast on slow computer in Windows. In DOS, you can run it on 386dx40 without problems. Some graphics effects from this demo were later used in my game Toppp (see above). |
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Noc 120 (Night 120) [05.02.2005] (1KB)
Original release: 2005. This is a remake of my old simple "demo" called Noc 200, released in 1995 at Demobit. This little proggie is only 120 bytes long and it's a simple screensaver with black screen and coloured stars on it. It's main purpose is to show what can be fitted into 120 bytes. :-) |
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ASCD 0.96 [11.09.2002]
(binary: 311KB, source: 128KB) This is my emulator of Sam Coupé, ZX Spectrum and ZX Spectrum 128. It is based on original SimCoupe by Allan J.Skillman, with added lots of new features and ZX Spectrum emulation. Features of this version: Full internal GZip support, Mame sound core, .dsk/.sad/.z80/.sna/.fux/.tap support. Binary distribution: You need also ascd_sup.zip (contains cwsdpmi.exe and ROM images) to run the program. Please don't use old ascd_sup.zip from versions prior to 0.90! It is different! Source distribution: See enclosed info file for information on how to compile. Message for all people constantly sending me annoying e-mails: The latest compilable sources and binaries can be downloaded here. Just click on the link above. |
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SamPlay & SAAemu 0.70 [07.12.2002]
(58KB) SAAemu is my emulator of SAA1099 soundchip, SamPlay is Sam Coupé music player using SAAemu. It can play several music files from Sam Coupé, usually ripped from games or demos. |
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Aley's Sam Utils / release #2 (February 2005)
[05.02.2005] (164KB) This is a compilation of several independent utilities for PC AT, all concerning Sam Coupé emulation. The current version contains SMD, SBK, STI, and 2SAD. You can also read more information here. |
More Sam Coupé / ZX Spectrum related software
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